Grim Dawn The Hidden Path Quest Location And Complete Walkthrough

13 October 2026 | 74

Exploring the world of Cairn in Grim Dawn reveals many secret encounters, but few side missions are as rewarding as the quest dedicated to the three Witch Gods. Known as The Hidden Path, this multi-act quest chain challenges adventurers to locate concealed shrines and defeat powerful guardians to earn extra skill points and attribute points.

Starting the Quest and Finding the First Runestone

To begin your journey, travel to the Lower Crossing area in Act 1 equipped with dynamite to blast open a blocked passage along the southern shore. Navigating through this hidden cove leads directly to the Guardian of Dreeg, a formidable opponent who drops the Runestone of Dreeg upon defeat. Collecting this artifact initiates the official quest line and provides your first clue for finding the next location.

Locating the Shrines in Broken Hills and Asterkarn

The second stage of the quest moves into Act 2, where you must search the southwestern region of Broken Hills for a hidden stone gate. Behind this gate lies the Guardian of Solael, who holds the second runestone required to progress further. Afterward, venture to Asterkarn Valley in Act 4 to discover a crumbling wall that conceals the Guardian of Bysmiel and grants a valuable bonus attribute point.

Entering the Temple of the Three and Final Rewards

Once all three runestones are secured, head toward East Marsh near Burrwitch to locate a massive marked stone hidden along the riverbank. Activating the stone opens the portal to the Temple of the Three, where you will face The Sentinel in an intense boss encounter. Defeating this ancient guardian allows you to enter the Sanctum of the Witch Gods to complete the quest and claim an additional skill point.